日韩精品久久一区二区三区_亚洲色图p_亚洲综合在线最大成人_国产中出在线观看_日韩免费_亚洲综合在线一区

Global EditionASIA 中文雙語(yǔ)Fran?ais
World
Home / World / Asia Focus

Game changer

Singapore passes bill to recognize chess, esports as 'official sport'

Updated: 2026-01-29 11:12
Share
Share - WeChat

Editor's note: In this weekly feature China Daily gives voice to Asia and its people. The stories presented come mainly from the Asia News Network (ANN), of which China Daily is among its 20 leading titles.

The King Pro League Grand Finals 2025 held at Beijing National Stadium on Nov 8 set a new Guinness World Record for the largest attendance at a single esports event, with 62,196 fans in attendance. WEI TONG/FOR CHINA DAILY

Mind sports such as chess and bridge, along with esports, will be formally recognized as sports in Singapore after a Bill was passed in Parliament on Jan 14.

The Singapore Sports Council (Amendment) Bill was first introduced in Parliament on Nov 4 for its first reading by Acting Minister for Culture, Community and Youth David Neo, and it aimed at updating the roles and functions of Sport Singapore, or SportSG, to better support Singaporeans' diverse sporting aspirations.

Neo noted that it "is an important enabler in driving Singapore's sporting culture, and for our national sport ecosystem to be inclusive, dynamic and future-ready".

He added: "It reaffirms that sport is for everyone, regardless of age or ability, and our effort for every Singaporean to live better through sport. It states in one voice our support for Team Singapore athletes, and our effort to nurture every athlete to realize their full potential.

"We will continue to work closely with partners in the sport ecosystem and industry to ensure smooth implementation of this Bill."

SportSG will also calibrate its support for these sports based on their "specific needs, governance standards and contributions to national sporting objectives", said Neo.

Beyond updating the definition of "sports" to include mind sports and esports, the updated Bill will also empower and enhance SportSG's role to provide holistic education and career support to athletes.

It will also strengthen disability sports and inclusivity by recognizing the Singapore National Paralympic Council as SportSG's key partner in the same way as the Singapore National Olympic Council.

The Bill also introduces technical amendments, such as increasing the maximum size of SportSG's board from 15 to 25 members.

Chess is already recognized as a sport by the International Olympic Committee, while esports got the nod as a "sports activity" in 2017.

While neither is part of the Olympic program, chess, bridge and esports have all featured in other multisport events.

Chess was first introduced in the Southeast Asian Games as a medal sport in 2003, before making its Asian Games debut three years later, while contract bridge appeared only once in the SEA Games in 2011 and was part of the Asian Games program in 2018 and 2023.

Esports became a medal event at the 2019 SEA Games and has been contested in every edition after. In 2023, it made its bow at the Hangzhou Asiad.

Chess and esports also command massive audiences worldwide.

More than 600 million people play chess, and the game boasts an enthusiastic fan base.

The World Chess Championship 2021 drew a record peak viewership of 613,000 concurrent viewers online.

Esports' reach and revenues are also soaring. According to market research firm Statista, global esports revenue was projected to hit $1.86 billion by 2025, nearly doubling the $996 million revenue generated in 2020.

On Nov 8, the King Pro League Grand Finals 2025 was attended by more than 62,000 fans in Beijing National Stadium, breaking the Guinness World Record for the largest attendance at an esports match.

During the debate, members of Parliament raised questions ranging from potential gaming addiction to funding for the newly recognized sports.

In response, Neo said in his closing speech that there is an opportunity to engage youth through esports, given its popularity, and to do so by addressing "all possible risks" and potential issues regarding gaming addiction.

He added: "We'll work with industry and community partners such as the Singapore Cybersports and Online Gaming Association and the Singapore Esports Association, as well as government agencies like MOE (Ministry of Education) and MOH (Ministry of Health)."

Neo also said an expanded definition of sport "does not mean that we will support all sports equally, given the need for us to use public funds wisely".

"The development of new sports, including esports, should complement rather than crowd out existing sporting pathways, especially those that promote physical activity and broad-based participation," he added.

Those from the fraternity that The Straits Times spoke to are glad that their disciplines are now recognized as sports.

Historic turning point

Singapore Esports Association President Ng Chong Geng believes the passing of the Bill marks "a historic turning point" for its athletes, adding that it is a "formal recognition that the skill, dedication and competitive spirit found in esports are comparable to those of contemporary sports".

"We will continue to strive to grow the Singapore esports ecosystem to promote sustainable growth of athletes and support the present and future stars of Singapore alongside SportSG and MCCY (Ministry of Culture, Community and Youth)," he added.

Singapore's top-ranked chess player Tin Jingyao said: "More recognition and awareness mean a stronger local chess scene and the development of more young talents, which will help grow the Singapore team."

Daniel Chan, co-owner of an academy that teaches Chinese board game weiqi, hopes to see mind sports included in the National School Games and its athletes becoming part of SportSG's spexPotential and spexScholarship programs, besides stronger training programs and coaching support.

Chan, also a national para-shooter, added: "With the right system in place, I truly believe Singapore has the potential to groom top-level mind sports athletes."

THE STRAITS TIMES, SINGAPORE

Most Viewed in 24 Hours
Top
BACK TO THE TOP
English
Copyright 1994 - . All rights reserved. The content (including but not limited to text, photo, multimedia information, etc) published in this site belongs to China Daily Information Co (CDIC). Without written authorization from CDIC, such content shall not be republished or used in any form. Note: Browsers with 1024*768 or higher resolution are suggested for this site.
License for publishing multimedia online 0108263

Registration Number: 130349
FOLLOW US